Shao Wei Liu has worked in the game industry for 20 years. Her first game was "Eye of the Beholder" in 1992, and her latest games were the Tomb Raider series: TR Legend (2006), TR Anniversary (2007), and TR Underworld (2008). She worked on a variety of 3D and 2D tasks that included modeling, textures and materials, as well as concept art sketches and paintings. In her occupation as a 3D artist, her 2D art skills often came in handy when concept artists were in shortage. She has a great interest in the fast-developing technology that support the sophistication and artistry of game graphics.

Screenshots containing the artist's 3D work from Tomb Raider Underworld (Xbox360 2008):

 


Concept paintings and digital background paintings:
 
   


3D Shader Progression Demo: Shao Wei Liu is teaching current gen textures and materials at Academy of Art University, San Francisco.






Other memories from Tomb Raider:



Current work with Double Fine: "Once Upon a Monster"



A few samples of published games:

 

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